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2024-04-02 08:46:59 +03:00
parent fd57fffd3a
commit 3bb34d000b
5591 changed files with 3291734 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<CONFIG>
<ProjectOptions>
<Version Value="9"/>
<PathDelim Value="\"/>
<General>
<SessionStorage Value="InProjectDir"/>
<MainUnit Value="0"/>
<Title Value="opengltest2"/>
<ResourceType Value="res"/>
<UseXPManifest Value="True"/>
<Icon Value="0"/>
</General>
<i18n>
<EnableI18N LFM="False"/>
</i18n>
<VersionInfo>
<StringTable ProductVersion=""/>
</VersionInfo>
<BuildModes Count="1">
<Item1 Name="Default" Default="True"/>
</BuildModes>
<PublishOptions>
<Version Value="2"/>
</PublishOptions>
<RunParams>
<local>
<FormatVersion Value="1"/>
</local>
</RunParams>
<RequiredPackages Count="3">
<Item1>
<PackageName Value="BGRABitmapPack"/>
</Item1>
<Item2>
<PackageName Value="lazopenglcontext"/>
</Item2>
<Item3>
<PackageName Value="LCL"/>
</Item3>
</RequiredPackages>
<Units Count="2">
<Unit0>
<Filename Value="opengltest2.lpr"/>
<IsPartOfProject Value="True"/>
</Unit0>
<Unit1>
<Filename Value="unit1.pas"/>
<IsPartOfProject Value="True"/>
<ComponentName Value="Form1"/>
<HasResources Value="True"/>
<ResourceBaseClass Value="Form"/>
<UnitName Value="Unit1"/>
</Unit1>
</Units>
</ProjectOptions>
<CompilerOptions>
<Version Value="11"/>
<PathDelim Value="\"/>
<Target>
<Filename Value="opengltest2"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/>
<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
</SearchPaths>
<Linking>
<Options>
<Win32>
<GraphicApplication Value="True"/>
</Win32>
</Options>
</Linking>
</CompilerOptions>
<Debugging>
<Exceptions Count="3">
<Item1>
<Name Value="EAbort"/>
</Item1>
<Item2>
<Name Value="ECodetoolError"/>
</Item2>
<Item3>
<Name Value="EFOpenError"/>
</Item3>
</Exceptions>
</Debugging>
</CONFIG>

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program opengltest2;
{$mode objfpc}{$H+}
uses
{$IFDEF UNIX}{$IFDEF UseCThreads}
cthreads,
{$ENDIF}{$ENDIF}
Interfaces, // this includes the LCL widgetset
Forms, lazopenglcontext, Unit1
{ you can add units after this };
{$R *.res}
begin
RequireDerivedFormResource := True;
Application.Initialize;
Application.CreateForm(TForm1, Form1);
Application.Run;
end.

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object Form1: TForm1
Left = 231
Height = 240
Top = 114
Width = 320
Caption = 'Rotate and zoom'
OnCreate = FormCreate
LCLVersion = '1.4.0.4'
object Timer1: TTimer
Interval = 15
OnTimer = Timer1Timer
left = 19
top = 16
end
end

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unit Unit1;
{
-If you didnt saw opengltest1, go see it first then come back
-OpenGL is fast, so we want to test it a bit
-Here you will see that you can update your painting much fast without any particular cpu using or whatever
}
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, FileUtil, Forms, Controls, Graphics, Dialogs, ExtCtrls,
OpenGLContext, BGRABitmap, BGRABitmapTypes, BGRAOpenGL;
type
{ TForm1 }
TForm1 = class(TForm)
Timer1: TTimer;
procedure FormCreate(Sender: TObject);
procedure Timer1Timer(Sender: TObject);
private
{ private declarations }
public
TexBig,TexSmall: IBGLTexture;
OpenGLControl: TOpenGLControl;
DataLoaded: boolean;
angle: single;
GoBack: boolean;
procedure Load;
procedure OpenGLControlPaint(Sender: TObject);
end;
var
Form1: TForm1;
implementation
{$R *.lfm}
{ TForm1 }
procedure TForm1.FormCreate(Sender: TObject);
begin
OpenGLControl := TOpenGLControl.Create(Self);
with OpenGLControl do
begin
Align := alClient;
Parent := Self;
OnPaint := @OpenGLControlPaint;
AutoResizeViewport := True;
end;
DataLoaded := False;
GoBack := False;
angle := 0;
WindowState := wsMaximized;
end;
procedure TForm1.Timer1Timer(Sender: TObject);
begin
if not GoBack then
begin
if angle = 360 then
GoBack := True;
angle += 1;
end
else
begin
if angle = 0 then
GoBack := False;
angle -= 1;
end;
OpenGLControl.DoOnPaint;
end;
procedure TForm1.Load;
var bmp, bmpSmall : TBGLBitmap;
begin
if not DataLoaded then
begin
bmp := TBGLBitmap.Create(ExtractFilePath(Application.ExeName) + 'earth.png');
bmp.ResampleFilter := rfBestQuality;
bmpSmall := bmp.Resample(bmp.Width div 2,bmp.Height div 2) as TBGLBitmap;
TexBig := bmp.MakeTextureAndFree;
TexSmall := bmpSmall.MakeTextureAndFree;
DataLoaded := True;
end;
end;
procedure TForm1.OpenGLControlPaint(Sender: TObject);
var
x, y, w: single;
tex: IBGLTexture;
begin
Load;
BGLViewPort(OpenGLControl.Width, OpenGLControl.Height, BGRABlack);
x := OpenGLControl.Width / 2;
y := OpenGLControl.Height / 2;
w := (angle / 360) * OpenGLControl.Width;
if w < TexSmall.Width then
tex := TexSmall
else
tex := TexBig;
tex.StretchDrawAngle(x, y, w, w/tex.Width*tex.Height, angle, PointF(tex.Width/2,tex.Height/2), False);
OpenGLControl.SwapBuffers;
end;
end.