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bgrabitmap/test/test4lcl_opengl/opengltest3/Background.jpg
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BIN
bgrabitmap/test/test4lcl_opengl/opengltest3/Background.jpg
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bgrabitmap/test/test4lcl_opengl/opengltest3/opengltest3.ico
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bgrabitmap/test/test4lcl_opengl/opengltest3/opengltest3.ico
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88
bgrabitmap/test/test4lcl_opengl/opengltest3/opengltest3.lpi
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88
bgrabitmap/test/test4lcl_opengl/opengltest3/opengltest3.lpi
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<?xml version="1.0" encoding="UTF-8"?>
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<CONFIG>
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<ProjectOptions>
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<Version Value="9"/>
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<PathDelim Value="\"/>
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<General>
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<SessionStorage Value="InProjectDir"/>
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<MainUnit Value="0"/>
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<Title Value="opengltest3"/>
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<ResourceType Value="res"/>
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<UseXPManifest Value="True"/>
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<Icon Value="0"/>
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</General>
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<i18n>
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<EnableI18N LFM="False"/>
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</i18n>
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<VersionInfo>
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<StringTable ProductVersion=""/>
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</VersionInfo>
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<BuildModes Count="1">
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<Item1 Name="Default" Default="True"/>
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</BuildModes>
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<PublishOptions>
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<Version Value="2"/>
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</PublishOptions>
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<RunParams>
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<local>
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<FormatVersion Value="1"/>
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</local>
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</RunParams>
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<RequiredPackages Count="3">
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<Item1>
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<PackageName Value="BGRABitmapPack"/>
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</Item1>
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<Item2>
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<PackageName Value="lazopenglcontext"/>
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</Item2>
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<Item3>
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<PackageName Value="LCL"/>
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</Item3>
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</RequiredPackages>
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<Units Count="2">
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<Unit0>
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<Filename Value="opengltest3.lpr"/>
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<IsPartOfProject Value="True"/>
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</Unit0>
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<Unit1>
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<Filename Value="unit1.pas"/>
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<IsPartOfProject Value="True"/>
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<ComponentName Value="Form1"/>
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<HasResources Value="True"/>
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<ResourceBaseClass Value="Form"/>
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<UnitName Value="Unit1"/>
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</Unit1>
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</Units>
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</ProjectOptions>
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<CompilerOptions>
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<Version Value="11"/>
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<PathDelim Value="\"/>
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<Target>
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<Filename Value="opengltest3"/>
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</Target>
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<SearchPaths>
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<IncludeFiles Value="$(ProjOutDir)"/>
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<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
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</SearchPaths>
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<Linking>
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<Options>
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<Win32>
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<GraphicApplication Value="True"/>
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</Win32>
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</Options>
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</Linking>
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</CompilerOptions>
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<Debugging>
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<Exceptions Count="3">
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<Item1>
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<Name Value="EAbort"/>
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</Item1>
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<Item2>
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<Name Value="ECodetoolError"/>
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</Item2>
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<Item3>
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<Name Value="EFOpenError"/>
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</Item3>
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</Exceptions>
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</Debugging>
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</CONFIG>
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21
bgrabitmap/test/test4lcl_opengl/opengltest3/opengltest3.lpr
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21
bgrabitmap/test/test4lcl_opengl/opengltest3/opengltest3.lpr
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program opengltest3;
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{$mode objfpc}{$H+}
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uses
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{$IFDEF UNIX}{$IFDEF UseCThreads}
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cthreads,
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{$ENDIF}{$ENDIF}
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Interfaces, // this includes the LCL widgetset
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Forms, lazopenglcontext, Unit1
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{ you can add units after this };
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{$R *.res}
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begin
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RequireDerivedFormResource := True;
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Application.Initialize;
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Application.CreateForm(TForm1, Form1);
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Application.Run;
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end.
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101
bgrabitmap/test/test4lcl_opengl/opengltest3/unit1.lfm
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101
bgrabitmap/test/test4lcl_opengl/opengltest3/unit1.lfm
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object Form1: TForm1
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Left = 230
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Height = 705
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Top = 119
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Width = 1223
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Caption = 'Masking'
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ClientHeight = 705
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ClientWidth = 1223
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OnCreate = FormCreate
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OnShow = FormShow
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LCLVersion = '1.6.0.4'
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object Panel1: TPanel
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Left = 0
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Height = 705
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Top = 0
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Width = 144
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Align = alLeft
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ClientHeight = 705
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ClientWidth = 144
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TabOrder = 0
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object RadioGroup1: TRadioGroup
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Left = 1
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Height = 79
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Top = 1
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Width = 142
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Align = alTop
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AutoFill = True
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Caption = 'Mode'
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ChildSizing.LeftRightSpacing = 6
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ChildSizing.EnlargeHorizontal = crsHomogenousChildResize
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ChildSizing.EnlargeVertical = crsHomogenousChildResize
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ChildSizing.ShrinkHorizontal = crsScaleChilds
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ChildSizing.ShrinkVertical = crsScaleChilds
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ChildSizing.Layout = cclLeftToRightThenTopToBottom
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ChildSizing.ControlsPerLine = 1
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ClientHeight = 59
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ClientWidth = 138
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Items.Strings = (
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'Texture'
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'Mask'
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'Texture+Mask'
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)
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TabOrder = 0
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end
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object GroupBox1: TGroupBox
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Left = 1
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Height = 64
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Top = 80
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Width = 142
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Align = alTop
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Caption = 'Masking'
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ClientHeight = 44
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ClientWidth = 138
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TabOrder = 1
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object TrackBar1: TTrackBar
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Left = 5
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Height = 25
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Top = -1
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Width = 130
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Frequency = 15
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Max = 255
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Min = 1
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Position = 128
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Anchors = [akTop, akLeft, akRight]
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TabOrder = 0
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end
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object Label1: TLabel
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Left = 7
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Height = 15
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Top = 25
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Width = 22
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Caption = 'Add'
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ParentColor = False
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end
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object Label2: TLabel
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Left = 87
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Height = 15
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Top = 25
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Width = 44
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Anchors = [akTop, akRight]
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Caption = 'Multiply'
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ParentColor = False
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end
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end
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end
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object Panel2: TPanel
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Left = 144
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Height = 705
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Top = 0
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Width = 1079
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Align = alClient
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TabOrder = 1
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end
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object Timer1: TTimer
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Enabled = False
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Interval = 15
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OnTimer = Timer1Timer
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left = 40
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top = 192
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end
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end
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170
bgrabitmap/test/test4lcl_opengl/opengltest3/unit1.pas
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170
bgrabitmap/test/test4lcl_opengl/opengltest3/unit1.pas
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unit Unit1;
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{
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-So lets put things together and play with masks
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-Just read the code, it should be clear
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-As you can see this demo will uses more cpu because it create mask every time it paints but still it is very fast
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}
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{$mode objfpc}{$H+}
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interface
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uses
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Classes, SysUtils, FileUtil, Forms, Controls, Graphics, Dialogs, ExtCtrls,
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ComCtrls, StdCtrls, OpenGLContext, BGRABitmap, BGRABitmapTypes, BGRAOpenGL;
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type
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{ TForm1 }
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TForm1 = class(TForm)
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GroupBox1: TGroupBox;
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Label1: TLabel;
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Label2: TLabel;
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Panel1: TPanel;
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Panel2: TPanel;
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RadioGroup1: TRadioGroup;
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Timer1: TTimer;
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TrackBar1: TTrackBar;
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procedure FormCreate(Sender: TObject);
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procedure FormShow(Sender: TObject);
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procedure Timer1Timer(Sender: TObject);
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private
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OpenGLControl: TOpenGLControl;
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public
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Tex, Mask: IBGLTexture;
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rectMask: TRect;
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MainFont: IBGLFont;
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r: single;
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GoBack: boolean;
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procedure OpenGLControlPaint(Sender: TObject);
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procedure UpdateMask;
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end;
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var
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Form1: TForm1;
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implementation
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uses Types,Math;
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{$R *.lfm}
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{ TForm1 }
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procedure TForm1.FormCreate(Sender: TObject);
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begin
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OpenGLControl := TOpenGLControl.Create(Self);
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with OpenGLControl do
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begin
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Align := alClient;
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Parent := Panel2;
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OnPaint := @OpenGLControlPaint;
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AutoResizeViewport := True;
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end;
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RadioGroup1.ItemIndex := 0;
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end;
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procedure TForm1.FormShow(Sender: TObject);
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begin
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//You can not make textures before form show
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Tex := BGLTexture('Background.jpg');
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MainFont := BGLFont('Arial',20);
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Timer1.Enabled := True;
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end;
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procedure TForm1.Timer1Timer(Sender: TObject);
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begin
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if not GoBack then
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begin
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if r = 200 then
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GoBack := True;
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r += 1;
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end
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else
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begin
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if r = 50 then
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GoBack := False;
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r -= 1;
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end;
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OpenGLControl.Invalidate;
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end;
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procedure TForm1.OpenGLControlPaint(Sender: TObject);
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begin
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//Dont forget this
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BGLViewPort(OpenGLControl.Width, OpenGLControl.Height, BGRABlack);
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case RadioGroup1.ItemIndex of
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0:
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begin
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//Draw just texture
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//StretchPutImage will resample image to prefered size
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BGLCanvas.StretchPutImage(0, 0, OpenGLControl.Width, OpenGLControl.Height, Tex);
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end;
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1:
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begin
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UpdateMask;
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//See how mask looks
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if Assigned(Mask) then
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begin
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Mask.BlendMode := obmNormal;
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BGLCanvas.PutImage(rectMask.Left, rectMask.Top, Mask);
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end;
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end;
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2:
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begin
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UpdateMask;
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//Now see them together
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if Assigned(Mask) then
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begin
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//draw only the part of the image that overlaps with the mask
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BGLCanvas.ClipRect := rectMask;
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BGLCanvas.StretchPutImage(0, 0, OpenGLControl.Width, OpenGLControl.Height, Tex);
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BGLCanvas.NoClip;
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//apply the mask
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Mask.BlendMode := obmMultiply;
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BGLCanvas.PutImage(rectMask.Left, rectMask.Top, Mask);
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end;
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//draw the whole picture without mask
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BGLCanvas.StretchPutImage(0, 0, OpenGLControl.Width, OpenGLControl.Height, Tex, 255-TrackBar1.Position);
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if Assigned(Mask) then
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begin
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//draw the mask
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Mask.BlendMode := obmAdd;
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BGLCanvas.PutImage(rectMask.Left, rectMask.Top, Mask, (255-TrackBar1.Position) div 4);
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end;
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end;
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end;
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MainFont.TextOut(0,0, inttostr(OpenGLControl.FrameDiffTimeInMSecs) + ' ms');
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//And dont forget this
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OpenGLControl.SwapBuffers;
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end;
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procedure TForm1.UpdateMask;
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var rectEllipse: TRect;
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mousePos: TPoint;
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bmp: TBGLBitmap;
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begin
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mousePos := Panel2.ScreenToControl(Mouse.CursorPos);
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//determine area of the ellipse
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rectEllipse := Rect(mousePos.x - ceil(r), mousePos.y - ceil(r),
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mousePos.x + ceil(r) + 1, mousePos.y + ceil(r) + 1);
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rectMask := EmptyRect;
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if IntersectRect(rectMask, rect(0,0, BGLCanvas.Width, BGLCanvas.Height), rectEllipse) then
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begin
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//render the ellipse
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bmp := TBGLBitmap.Create(rectMask.Right-rectMask.Left, rectMask.Bottom-rectMask.Top, BGRABlack);
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bmp.FillEllipseAntialias(mousePos.x-rectMask.Left, mousePos.y-rectMask.Top, r, r, BGRAWhite);
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Mask := bmp.MakeTextureAndFree;
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end else
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Mask := nil;
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end;
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end.
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