unit TB2Anim; {$MODE Delphi} { Toolbar2000 Copyright (C) 1998-2008 by Jordan Russell All rights reserved. The contents of this file are subject to the "Toolbar2000 License"; you may not use or distribute this file except in compliance with the "Toolbar2000 License". A copy of the "Toolbar2000 License" may be found in TB2k-LICENSE.txt or at: http://www.jrsoftware.org/files/tb2k/TB2k-LICENSE.txt Alternatively, the contents of this file may be used under the terms of the GNU General Public License (the "GPL"), in which case the provisions of the GPL are applicable instead of those in the "Toolbar2000 License". A copy of the GPL may be found in GPL-LICENSE.txt or at: http://www.jrsoftware.org/files/tb2k/GPL-LICENSE.txt If you wish to allow use of your version of this file only under the terms of the GPL and not to allow others to use your version of this file under the "Toolbar2000 License", indicate your decision by deleting the provisions above and replace them with the notice and other provisions required by the GPL. If you do not delete the provisions above, a recipient may use your version of this file under either the "Toolbar2000 License" or the GPL. $jrsoftware: tb2k/Source/TB2Anim.pas,v 1.13 2008/09/19 16:41:00 jr Exp $ } interface {$I TB2Ver.inc} {$Q-} uses LCLIntf, LCLType, LMessages, Messages, SysUtils, Classes; const WM_TB2K_ANIMATIONENDED = WM_USER + $556; type TTBAnimationDirection = set of (tbadLeft, tbadRight, tbadDown, tbadUp); procedure TBStartAnimation(const AWnd: HWND; const ABlend: Boolean; const ADirection: TTBAnimationDirection); procedure TBUpdateAnimation; procedure TBEndAnimation(const Wnd: HWND); function TBIsAnimationInProgress: Boolean; implementation uses {$IFDEF CLR} System.Security, System.Runtime.InteropServices, System.Threading, {$ENDIF} TB2Common; { Notes to self: - It originally had the NOMIRRORBITMAP flag on the BitBlt calls, because Windows 2000's AnimateWindow function has it. But it had to be removed because on Windows 98 with the Standard VGA or VMware video driver, it caused no bits to be blitted, even though Windows 98 is supposed to support NOMIRRORBITMAP according to the documentation. I don't think it's necessary anyway. } const DCX_USESTYLE = $10000; WS_EX_LAYERED = $80000; NOMIRRORBITMAP = $80000000; ULW_ALPHA = 2; type PAnimateThreadFuncData = ^TAnimateThreadFuncData; TAnimateThreadFuncData = record FRunning: Boolean; FWnd: HWND; FTime: Integer; FBlending: Boolean; FStartStep, FCurStep: Integer; FStartTime, FLastFrameTime: DWORD; FWndDC, FBmpDC: HDC; FBmp: HBITMAP; FScreenClientRect: TRect; FSize: TSize; FLastPos: TPoint; FDirection: TTBAnimationDirection; end; { Delphi.NET 2007 note: Because TRect/TSize/TPoint are wrongly declared as 'packed', fields of these types must be preceded by an Integer- or IntPtr-sized field to ensure correct alignment and avoid an alignment fault on IA-64. } {$IFNDEF CLR} var UpdateLayeredWindowProc: function(Handle: HWND; hdcDest: HDC; pptDst: PPoint; _psize: PSize; hdcSrc: HDC; pptSrc: PPoint; crKey: COLORREF; var pblend: TBLENDFUNCTION; dwFlags: DWORD): BOOL; stdcall; {$ELSE} { We can't use Borland.Vcl.Windows' UpdateLayeredWindow because the "pblend" parameter is misdeclared (see QC #25130) } [SuppressUnmanagedCodeSecurity, DllImport(user32, CharSet = CharSet.Ansi, SetLastError = True, EntryPoint = 'UpdateLayeredWindow')] function UpdateLayeredWindowProc(Handle: HWND; hdcDest: HDC; const pptDst: TPoint; const _psize: TSize; hdcSrc: HDC; const pptSrc: TPoint; crKey: COLORREF; [in] var pblend: TBLENDFUNCTION; dwFlags: DWORD): BOOL; overload; external; [SuppressUnmanagedCodeSecurity, DllImport(user32, CharSet = CharSet.Ansi, SetLastError = True, EntryPoint = 'UpdateLayeredWindow')] function UpdateLayeredWindowProc(Handle: HWND; hdcDest: HDC; pptDst: IntPtr; _psize: IntPtr; hdcSrc: HDC; pptSrc: IntPtr; crKey: COLORREF; [in] var pblend: TBLENDFUNCTION; dwFlags: DWORD): BOOL; overload; external; {$ENDIF} threadvar AnimateData: TAnimateThreadFuncData; procedure FinalizeAnimation; begin {$IFNDEF CLR} with PAnimateThreadFuncData(@AnimateData)^ do begin {$ELSE} with AnimateData do begin {$ENDIF} FRunning := False; if FBmpDC <> 0 then begin if FBlending then SetWindowLong(FWnd, GWL_EXSTYLE, GetWindowLong(FWnd, GWL_EXSTYLE) and not WS_EX_LAYERED) else SetWindowRgn(FWnd, 0, False); BitBlt(FWndDC, 0, 0, FSize.cx, FSize.cy, FBmpDC, 0, 0, SRCCOPY); DeleteDC(FBmpDC); FBmpDC := 0; end; if FBmp <> 0 then begin DeleteObject(FBmp); FBmp := 0; end; if FWndDC <> 0 then begin ReleaseDC(FWnd, FWndDC); FWndDC := 0; end; if FWnd <> 0 then begin SendNotifyMessage(FWnd, WM_TB2K_ANIMATIONENDED, 0, 0); FWnd := 0; end; end; end; function TBIsAnimationInProgress: Boolean; begin Result := AnimateData.FRunning; end; procedure TBEndAnimation(const Wnd: HWND); begin if AnimateData.FRunning and ((Wnd = 0) or (AnimateData.FWnd = Wnd)) then FinalizeAnimation; end; procedure TBStartAnimation(const AWnd: HWND; const ABlend: Boolean; const ADirection: TTBAnimationDirection); var ZeroPt: TPoint; R: TRect; Blend: TBlendFunction; Rgn: HRGN; begin FinalizeAnimation; ZeroPt.X := 0; ZeroPt.Y := 0; try {$IFNDEF CLR} { Note: The pointer cast avoids GetTls calls for every field access } with PAnimateThreadFuncData(@AnimateData)^ do begin {$ELSE} with AnimateData do begin {$ENDIF} FWnd := AWnd; FBlending := ABlend and {$IFNDEF CLR} Assigned(UpdateLayeredWindowProc) {$ELSE} (Win32MajorVersion >= 5) {$ENDIF}; FDirection := ADirection; GetCursorPos(FLastPos); GetClientRect(FWnd, FScreenClientRect); MapWindowPoints(FWnd, 0, FScreenClientRect, 2); GetWindowRect(FWnd, R); FWndDC := GetDCEx(FWnd, 0, DCX_WINDOW or DCX_CACHE {or DCX_USESTYLE ?}); if FWndDC = 0 then RaiseLastOSError; FSize.cx := R.Right - R.Left; FSize.cy := R.Bottom - R.Top; FBmp := CreateCompatibleBitmap(FWndDC, FSize.cx, FSize.cy {or $01000000 ?}); if FBmp = 0 then RaiseLastOSError; FBmpDC := CreateCompatibleDC(FWndDC); if FBmpDC = 0 then RaiseLastOSError; // AnimateWindow calls SetLayout, but I'm not sure that we need to. //if Assigned(SetLayoutProc) then // SetLayoutProc(FBmpDC, 0); SelectObject(FBmpDC, FBmp); //SetBoundsRect(FBmpDC, nil, DCB_RESET or DCB_ENABLE); SendMessage(FWnd, WM_PRINT, WPARAM(FBmpDC), PRF_NONCLIENT or PRF_CLIENT or PRF_ERASEBKGND or PRF_CHILDREN); //GetBoundsRect if FBlending then begin SetWindowLong(FWnd, GWL_EXSTYLE, GetWindowLong(FWnd, GWL_EXSTYLE) or WS_EX_LAYERED); FTime := 175; { actually more like ~147 because FCurStep starts at 40 } FCurStep := 40; Blend.BlendOp := AC_SRC_OVER; Blend.BlendFlags := 0; Blend.SourceConstantAlpha := FCurStep; Blend.AlphaFormat := 0; Win32Check(UpdateLayeredWindowProc(FWnd, 0, {$IFNDEF CLR}@{$ENDIF} R.TopLeft, {$IFNDEF CLR}@{$ENDIF} FSize, FBmpDC, {$IFNDEF CLR}@{$ENDIF} ZeroPt, 0, Blend, ULW_ALPHA)); end else begin FTime := 150; FCurStep := 0; Rgn := CreateRectRgn(0, 0, 0, 0); if not BOOL(SetWindowRgn(FWnd, Rgn, False)) then DeleteObject(Rgn); { just in case } end; FStartStep := FCurStep; FStartTime := GetTickCount; FLastFrameTime := FStartTime; { These are the same flags AnimateWindow uses. SWP_ASYNCWINDOWPOS is needed or else it doesn't "save bits" properly. Note: SWP_ASYNCWINDOWPOS seems to have no effect on Windows 95 & NT 4.0, so bits behind the window are not saved & restored correctly. } SetWindowPos(FWnd, 0, 0, 0, 0, 0, SWP_NOSIZE or SWP_NOMOVE or SWP_NOZORDER or SWP_NOACTIVATE or SWP_SHOWWINDOW or SWP_NOREDRAW or SWP_NOOWNERZORDER or SWP_ASYNCWINDOWPOS); FRunning := True; end; except FinalizeAnimation; raise; end; end; procedure TBUpdateAnimation; var ThisFrameTime: DWORD; ElapsedTime, NewStep: Integer; P: TPoint; Blend: TBlendFunction; X, Y: Integer; Rgn: HRGN; begin {$IFNDEF CLR} with PAnimateThreadFuncData(@AnimateData)^ do begin {$ELSE} with AnimateData do begin {$ENDIF} if not FRunning then Exit; { If 10 msec hasn't passed since the last call, exit. We don't want to monopolize the CPU. } ThisFrameTime := GetTickCount; if ThisFrameTime - FLastFrameTime < 10 then Exit; FLastFrameTime := ThisFrameTime; ElapsedTime := ThisFrameTime - FStartTime; if (ElapsedTime < 0) or (ElapsedTime >= FTime) then begin FinalizeAnimation; Exit; end; NewStep := FStartStep + ((255 * ElapsedTime) div FTime); if (NewStep < 0) or (NewStep >= 255) then begin FinalizeAnimation; Exit; end; GetCursorPos(P); if (P.X <> FLastPos.X) or (P.Y <> FLastPos.Y) then begin if PtInRect(FScreenClientRect, P) then begin FinalizeAnimation; Exit; end; FLastPos := P; end; if NewStep > FCurStep then begin FCurStep := NewStep; if FBlending then begin Blend.BlendOp := AC_SRC_OVER; Blend.BlendFlags := 0; Blend.SourceConstantAlpha := NewStep; Blend.AlphaFormat := 0; UpdateLayeredWindowProc(FWnd, 0, nil, nil, 0, nil, 0, Blend, ULW_ALPHA); end else begin if tbadDown in FDirection then Y := MulDiv(FSize.cy, NewStep, 255) - FSize.cy else if tbadUp in FDirection then Y := FSize.cy - MulDiv(FSize.cy, NewStep, 255) else Y := 0; if tbadRight in FDirection then X := MulDiv(FSize.cx, NewStep, 255) - FSize.cx else if tbadLeft in FDirection then X := FSize.cx - MulDiv(FSize.cx, NewStep, 255) else X := 0; Rgn := CreateRectRgn(X, Y, X + FSize.cx, Y + FSize.cy); if not BOOL(SetWindowRgn(FWnd, Rgn, False)) then DeleteObject(Rgn); { just in case } BitBlt(FWndDC, X, Y, FSize.cx, FSize.cy, FBmpDC, 0, 0, SRCCOPY); end; end; end; end; initialization {$IFNDEF CLR} UpdateLayeredWindowProc := GetProcAddress(GetModuleHandle(user32), 'UpdateLayeredWindow'); {$ENDIF} finalization FinalizeAnimation; end.