ifeq ($(OS),Windows_NT) # true for Windows_NT or later COPY := winmake\copyfile REMOVE := winmake\remove REMOVEDIR := winmake\removedir THEN := & RUN := else COPY := cp REMOVE := rm -f REMOVEDIR := rm -rf THEN := ; RUN := ./ RUN := $(strip $(RUN)) endif all: generate compile install: not_installable uninstall: not_installable not_installable: echo "The library cannot be installed on the system but statically linked to another Lazarus package or application." clean: clean_bgrabitmap clean_generate clean_bgrabitmap: $(REMOVE) "bgrabitmap/generatedcolorspace.inc" $(REMOVE) "bgrabitmap/generatedunicode.inc" $(REMOVE) "bgrabitmap/generatedutf8.inc" $(REMOVEDIR) "bgrabitmap/lib" $(REMOVEDIR) "bgrabitmap/lib4nogui" $(REMOVEDIR) "bgrabitmap/backup" clean_generate: $(REMOVE) "dev/colorspace/generatecolorspaces" $(REMOVE) "dev/colorspace/generatedcolorspace.inc" $(REMOVEDIR) "dev/colorspace/lib" $(REMOVEDIR) "dev/colorspace/backup" $(REMOVE) "dev/parseunicode/parseunicodeclasses" $(REMOVE) "dev/parseunicode/generatedunicode.inc" $(REMOVE) "dev/parseunicode/generatedutf8.inc" $(REMOVE) "dev/parseunicode/generatedkerningfallback.inc" $(REMOVEDIR) "dev/parseunicode/lib" $(REMOVEDIR) "dev/parseunicode/backup" generate: bgrabitmap/generatedcolorspace.inc bgrabitmap/generatedunicode.inc bgrabitmap/generatedcolorspace.inc: dev/colorspace/generatecolorspaces.lpr dev/colorspace/unitmakerunit.pas lazbuild dev/colorspace/generatecolorspaces.lpi cd dev $(THEN) cd colorspace $(THEN) $(RUN)generatecolorspaces $(COPY) dev/colorspace/generatedcolorspace.inc bgrabitmap/generatedcolorspace.inc bgrabitmap/generatedunicode.inc: dev/parseunicode/parseunicodeclasses.lpr dev/parseunicode/ArabicShaping.txt dev/parseunicode/BidiBrackets.txt dev/parseunicode/BidiMirroring.txt dev/parseunicode/UnicodeData.txt lazbuild dev/parseunicode/parseunicodeclasses.lpi cd dev $(THEN) cd parseunicode $(THEN) $(RUN)parseunicodeclasses $(COPY) dev/parseunicode/generatedunicode.inc bgrabitmap/generatedunicode.inc $(COPY) dev/parseunicode/generatedutf8.inc bgrabitmap/generatedutf8.inc compile: BGRABitmapPack BGRABitmapPack4NoGUI lazbuild: #lazbuild will determine what to recompile BGRABitmapPack: lazbuild bgrabitmap/bgrabitmappack.lpk lazbuild bgrabitmap/bgrabitmappack.lpk BGRABitmapPack4NoGUI: lazbuild bgrabitmap/bgrabitmappack4nogui.lpk lazbuild bgrabitmap/bgrabitmappack4nogui.lpk