unit utest24; {$mode objfpc}{$H+} interface uses Classes, SysUtils, utest, Graphics, BGRABitmap, BGRABitmapTypes, ucube3d; type { TTest24 } TTest24 = class(TTest) protected virtualScreen,backgroundTile,texture,background: TBGRABitmap; scene: TCubeScene3D; public constructor Create; destructor Destroy; override; procedure OnPaint(Canvas: TCanvas; Left,Top,Width,Height: Integer); override; procedure OnTimer(Width,Height: Integer; ElapsedSec: Double); override; end; implementation uses utexture, BGRAScene3D; { TTest24 } constructor TTest24.Create; begin inherited Create; Name := 'Multi-polygon antialiasing with perspective mapping'; backgroundTile := TBGRABitmap.Create(ResourceDir+'diamondback.png'); texture := CreateMarbleTexture(256,256); texture.ScanInterpolationFilter:= rfLinear; virtualScreen := nil; background := nil; scene := TCubeScene3D.Create(); scene.RenderingOptions.AntialiasingMode := am3dMultishape; scene.SetCubeTexture(texture); end; destructor TTest24.Destroy; begin scene.free; virtualScreen.Free; backgroundTile.Free; background.Free; texture.free; inherited Destroy; end; procedure TTest24.OnPaint(Canvas: TCanvas; Left,Top,Width, Height: Integer); begin if (virtualscreen <> nil) and ((virtualscreen.width <> width) or (virtualscreen.Height <> height)) then begin FreeAndNil(virtualScreen); FreeAndNil(background); end; if virtualscreen = nil then begin virtualscreen := TBGRABitmap.Create(Width,Height); background := backgroundTile.GetPart(rect(0,0,Width,Height)); end; virtualScreen.PutImage(0,0,background,dmSet); if scene <> nil then begin scene.Surface := virtualScreen; scene.Render; end; virtualScreen.draw(Canvas,Left,Top); end; procedure TTest24.OnTimer(Width, Height: Integer; ElapsedSec: Double); var moveFactor: single; begin moveFactor := ElapsedSec*20; with scene.cube.MainPart do begin RotateYRad(0.02*moveFactor); RotateXRad(-0.01*moveFactor); RotateZRad(0.005*moveFactor); end; end; end.