unit utest4; {$mode objfpc}{$H+} interface uses Classes, SysUtils, BGRABitmap, BGRABitmapTypes, Graphics, utestpacrect; type { TTest4 } TTest4 = class(TTestPacRect) protected virtualScreen: TBitmap; public constructor Create; destructor Destroy; override; procedure OnPaint(Canvas: TCanvas; Left,Top,Width,Height: Integer); override; end; implementation { TTest4 } constructor TTest4.Create; begin inherited Create; Name := 'TBGRABitmap.Draw(Bitmap). Non-flickering pacmans walking with a rectangle. Rectangle opacity depends on the rendering capacities of BGRABitmap on TBitmap.'; virtualScreen := nil; end; destructor TTest4.Destroy; begin virtualScreen.Free; inherited Destroy; end; procedure TTest4.OnPaint(Canvas: TCanvas; Left,Top,Width, Height: Integer); var i: integer; begin if backgroundImg = nil then exit; if (virtualscreen <> nil) and ((virtualscreen.width <> width) or (virtualscreen.Height <> height)) then FreeAndNil(virtualScreen); if virtualscreen = nil then begin virtualscreen := TBitmap.Create; virtualscreen.width := Width; virtualscreen.Height := height; end; //draw background opaque on bitmap canvas backgroundImg.Draw(virtualScreen.Canvas,0,0,true); //draw sprites transparent on bitmap canvas for i := 0 to high(pacLoc) do pacImg[numPacImg].Draw(virtualscreen.Canvas,pacLoc[i].x,pacLoc[i].y,false); //draw virtualscreen as TBitmap Canvas.Draw(Left,Top,VirtualScreen); end; end.