93 lines
2.8 KiB
C++
93 lines
2.8 KiB
C++
// ***** BEGIN LICENSE BLOCK *****
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// * Version: MPL 1.1
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// *
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// * The contents of this file are subject to the Mozilla Public License Version
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// * 1.1 (the "License"); you may not use this file except in compliance with
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// * the License. You may obtain a copy of the License at
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// * http://www.mozilla.org/MPL/
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// *
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// * Software distributed under the License is distributed on an "AS IS" basis,
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// * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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// * for the specific language governing rights and limitations under the
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// * License.
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// *
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// * The Original Code is TurboPower Abbrevia
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// *
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// * The Initial Developer of the Original Code is
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// * TurboPower Software
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// *
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// * Portions created by the Initial Developer are Copyright (C) 1997-2002
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// * the Initial Developer. All Rights Reserved.
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// *
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// * Contributor(s):
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// *
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// * ***** END LICENSE BLOCK *****
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//---------------------------------------------------------------------------
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#include <vcl.h>
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#pragma hdrstop
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#include "StrmBmpU.h"
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#include "AbUnzPrc.hpp"
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#include "AbZipPrc.hpp"
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//---------------------------------------------------------------------------
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#pragma package(smart_init)
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#pragma resource "*.dfm"
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TForm1 *Form1;
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//---------------------------------------------------------------------------
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__fastcall TForm1::TForm1(TComponent* Owner)
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: TForm(Owner)
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{
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}
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//---------------------------------------------------------------------------
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void __fastcall TForm1::Button1Click(TObject *Sender)
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{
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// Create the compressed stream and the uncompressed stream.
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TMemoryStream* UStrm = new TMemoryStream;
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TMemoryStream* CStrm = new TMemoryStream;
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// Copy the bitmap image to the memory stream.
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Image1->Picture->Bitmap->SaveToStream(UStrm);
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// Set the stream position to the beginning.
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UStrm->Position = 0;
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// Compress the stream.
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DeflateStream(UStrm, CStrm);
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// Remove all data from the uncompressed stream.
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UStrm->Clear();
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// Reset the compressed stream back to the beginning.
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CStrm->Position = 0;
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// Decompress the stream back to the original uncompressed
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// stream and then reset the stream position back to 0.
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InflateStream(CStrm, UStrm);
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UStrm->Position = 0;
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// Now create a new TImage. Make it the same size as the
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// original image but move it down and to the left.
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TImage* Image2 = new TImage(this);
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Image2->Top = Image1->Top + 20;
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Image2->Left = Image1->Left + 20;
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Image2->Width = Image1->Width;
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Image2->Height = Image1->Height;
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Image2->Parent = this;
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// Delete the original TImage.
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delete Image1;
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// Load the new bitmap with the data from the stream
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// that contains the decompressed image.
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Image2->Picture->Bitmap->LoadFromStream(UStrm);
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// Free the memory streams.
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delete UStrm;
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delete CStrm;
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}
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//---------------------------------------------------------------------------
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