44 lines
961 B
ObjectPascal

unit utest3;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, BGRABitmap, BGRABitmapTypes, Graphics, utestpacrect;
type
{ TTest3 }
TTest3 = class(TTestPacRect)
public
constructor Create;
procedure OnPaint(Canvas: TCanvas; Left,Top,Width,Height: Integer); override;
end;
implementation
{ TTest3 }
constructor TTest3.Create;
begin
inherited Create;
Name := 'TBGRABitmap.Draw(Form). You should see flickering Pacmans walking on the form with a rectangle. The opacity of the rectangle depends on the rendering capacities of BGRABitmap on windows.';
end;
procedure TTest3.OnPaint(Canvas: TCanvas; Left,Top,Width, Height: Integer);
var i: integer;
begin
if backgroundImg = nil then exit;
//draw background opaque on canvas
backgroundImg.Draw(Canvas,Left,Top,True);
//draw sprites transparent on canvas
for i := 0 to high(pacLoc) do
pacImg[numPacImg].Draw(Canvas,Left+pacLoc[i].x,Top+pacLoc[i].y,false);
end;
end.