66 lines
2.6 KiB
Plaintext
66 lines
2.6 KiB
Plaintext
// ExpandPanels Version 3.0
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2024-01-31 MaxM: First port from original code in BGRAControls (formally Ver. 3.0)
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// ExpandPanels Version 2.2
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30-06-2016 MaxM :
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Added Button.Style as bbsLineTop,bbsLineBottom,bbsLineDoubleTop,bbsLineDoubleBottom
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Fixed Some Paint Coordinate position of Button elements and Lines
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21-06-2016 MaxM :
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Added Button.GlyphKind (default to gkArrows)
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Added gkClose (EXP_PANEL_CLOSE.png),
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gkMinMax (EXP_PANEL_MIN_*.png, EXP_PANEL_MAX_*.png) Glyphs
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Added TExpandPanels properties ButtonGlyphLayout,ButtonGlyphKind,ButtonStyle,ButtonTextLayout,ButtonTabWidth
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15-06-2016 MaxM :
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Added Button.Style as bbsLine and bbsLineDouble
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09-06-2016 MaxM :
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Completed Painting of Button.Style as bbsTab
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05-2016 MaxM :
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Added Owner Draw of Panel so we can Draw Rounded Borders and don't draw Borders when Collapsed
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Added Style property on Button (bbsButton, bbsTab) (bbsTab paint is incomplete do not use)
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Deleted BevenInner/Outer redefinition no more needed because now we draw the borders
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Changed using of writeln with debugln because strange exceptions under Windows
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Moved TMyRollOut.Loaded Code to CreateWnd because on RunTime creation is never Called
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Fixed More OnCollapsed events
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Fixed PositionButton is called only after Loaded is complete
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Updated Copyright and Created separeted txt files
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Added development test with only one panel (to simplify my life)
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// ExpandPanels Version 2.1
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23-07-2015 MaxM :
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Added Owner Draw of Button so we can Draw Vertically when ButtonPosition is akLeft or akRight
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Added Glyphs Support (Automatically Loaded from Resources or User Passed)
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Solved Bugs About BevelOuter and Starting in Collapsed State
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Moved Colors inside Button
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// TO-DO:
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- MaxM:
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Fix User components have 2 Pixels visible over the Button when Button Position
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is akRight and is Collapsed SEE PROJECT1 DEVELOPMENT - ONLY ADDED IN TExpandPanels?
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Fix Shadows incoerence when Button.Style is bbsTab, the Panel attached side may not have borders.
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- Alex
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simplyfy everything with verctor addition and scalar multiplication (orthogonal basis vectors... and so on)
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if horizonatal and vertical would be described by a unity vector, I could calculate if a certain operation should be performed
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and I could just multiply the basis vector with an operation to get a delta movement (or none)
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Known Bugs:
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- the TExpandPanels lacks a arrange on bottom and right
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- (Solved?) Button.Color Setted to clBtnFace at DesignTime -> Color = clSkyBlue in RunTime
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(is not Loaded because is The inherited Default Color of TCustomSpeedButton)
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