326 lines
10 KiB
ObjectPascal

unit TB2Anim;
{$MODE Delphi}
{
Toolbar2000
Copyright (C) 1998-2008 by Jordan Russell
All rights reserved.
The contents of this file are subject to the "Toolbar2000 License"; you may
not use or distribute this file except in compliance with the
"Toolbar2000 License". A copy of the "Toolbar2000 License" may be found in
TB2k-LICENSE.txt or at:
http://www.jrsoftware.org/files/tb2k/TB2k-LICENSE.txt
Alternatively, the contents of this file may be used under the terms of the
GNU General Public License (the "GPL"), in which case the provisions of the
GPL are applicable instead of those in the "Toolbar2000 License". A copy of
the GPL may be found in GPL-LICENSE.txt or at:
http://www.jrsoftware.org/files/tb2k/GPL-LICENSE.txt
If you wish to allow use of your version of this file only under the terms of
the GPL and not to allow others to use your version of this file under the
"Toolbar2000 License", indicate your decision by deleting the provisions
above and replace them with the notice and other provisions required by the
GPL. If you do not delete the provisions above, a recipient may use your
version of this file under either the "Toolbar2000 License" or the GPL.
$jrsoftware: tb2k/Source/TB2Anim.pas,v 1.13 2008/09/19 16:41:00 jr Exp $
}
interface
{$I TB2Ver.inc}
{$Q-}
uses
LCLIntf, LCLType, LMessages, Messages, SysUtils, Classes;
const
WM_TB2K_ANIMATIONENDED = WM_USER + $556;
type
TTBAnimationDirection = set of (tbadLeft, tbadRight, tbadDown, tbadUp);
procedure TBStartAnimation(const AWnd: HWND; const ABlend: Boolean;
const ADirection: TTBAnimationDirection);
procedure TBUpdateAnimation;
procedure TBEndAnimation(const Wnd: HWND);
function TBIsAnimationInProgress: Boolean;
implementation
uses
{$IFDEF CLR} System.Security, System.Runtime.InteropServices, System.Threading, {$ENDIF}
TB2Common;
{ Notes to self:
- It originally had the NOMIRRORBITMAP flag on the BitBlt calls, because
Windows 2000's AnimateWindow function has it. But it had to be removed
because on Windows 98 with the Standard VGA or VMware video driver, it
caused no bits to be blitted, even though Windows 98 is supposed to
support NOMIRRORBITMAP according to the documentation. I don't think it's
necessary anyway.
}
const
DCX_USESTYLE = $10000;
WS_EX_LAYERED = $80000;
NOMIRRORBITMAP = $80000000;
ULW_ALPHA = 2;
type
PAnimateThreadFuncData = ^TAnimateThreadFuncData;
TAnimateThreadFuncData = record
FRunning: Boolean;
FWnd: HWND;
FTime: Integer;
FBlending: Boolean;
FStartStep, FCurStep: Integer;
FStartTime, FLastFrameTime: DWORD;
FWndDC, FBmpDC: HDC;
FBmp: HBITMAP;
FScreenClientRect: TRect;
FSize: TSize;
FLastPos: TPoint;
FDirection: TTBAnimationDirection;
end;
{ Delphi.NET 2007 note: Because TRect/TSize/TPoint are wrongly declared as
'packed', fields of these types must be preceded by an Integer- or
IntPtr-sized field to ensure correct alignment and avoid an alignment
fault on IA-64. }
{$IFNDEF CLR}
var
UpdateLayeredWindowProc: function(Handle: HWND; hdcDest: HDC;
pptDst: PPoint; _psize: PSize; hdcSrc: HDC; pptSrc: PPoint;
crKey: COLORREF; var pblend: TBLENDFUNCTION; dwFlags: DWORD): BOOL; stdcall;
{$ELSE}
{ We can't use Borland.Vcl.Windows' UpdateLayeredWindow because the "pblend"
parameter is misdeclared (see QC #25130) }
[SuppressUnmanagedCodeSecurity, DllImport(user32, CharSet = CharSet.Ansi, SetLastError = True, EntryPoint = 'UpdateLayeredWindow')]
function UpdateLayeredWindowProc(Handle: HWND; hdcDest: HDC; const pptDst: TPoint;
const _psize: TSize; hdcSrc: HDC; const pptSrc: TPoint;
crKey: COLORREF; [in] var pblend: TBLENDFUNCTION; dwFlags: DWORD): BOOL; overload; external;
[SuppressUnmanagedCodeSecurity, DllImport(user32, CharSet = CharSet.Ansi, SetLastError = True, EntryPoint = 'UpdateLayeredWindow')]
function UpdateLayeredWindowProc(Handle: HWND; hdcDest: HDC; pptDst: IntPtr;
_psize: IntPtr; hdcSrc: HDC; pptSrc: IntPtr;
crKey: COLORREF; [in] var pblend: TBLENDFUNCTION; dwFlags: DWORD): BOOL; overload; external;
{$ENDIF}
threadvar
AnimateData: TAnimateThreadFuncData;
procedure FinalizeAnimation;
begin
{$IFNDEF CLR}
with PAnimateThreadFuncData(@AnimateData)^ do begin
{$ELSE}
with AnimateData do begin
{$ENDIF}
FRunning := False;
if FBmpDC <> 0 then begin
if FBlending then
SetWindowLong(FWnd, GWL_EXSTYLE,
GetWindowLong(FWnd, GWL_EXSTYLE) and not WS_EX_LAYERED)
else
SetWindowRgn(FWnd, 0, False);
BitBlt(FWndDC, 0, 0, FSize.cx, FSize.cy, FBmpDC, 0, 0, SRCCOPY);
DeleteDC(FBmpDC);
FBmpDC := 0;
end;
if FBmp <> 0 then begin
DeleteObject(FBmp);
FBmp := 0;
end;
if FWndDC <> 0 then begin
ReleaseDC(FWnd, FWndDC);
FWndDC := 0;
end;
if FWnd <> 0 then begin
SendNotifyMessage(FWnd, WM_TB2K_ANIMATIONENDED, 0, 0);
FWnd := 0;
end;
end;
end;
function TBIsAnimationInProgress: Boolean;
begin
Result := AnimateData.FRunning;
end;
procedure TBEndAnimation(const Wnd: HWND);
begin
if AnimateData.FRunning and
((Wnd = 0) or (AnimateData.FWnd = Wnd)) then
FinalizeAnimation;
end;
procedure TBStartAnimation(const AWnd: HWND; const ABlend: Boolean;
const ADirection: TTBAnimationDirection);
var
ZeroPt: TPoint;
R: TRect;
Blend: TBlendFunction;
Rgn: HRGN;
begin
FinalizeAnimation;
ZeroPt.X := 0;
ZeroPt.Y := 0;
try
{$IFNDEF CLR}
{ Note: The pointer cast avoids GetTls calls for every field access }
with PAnimateThreadFuncData(@AnimateData)^ do begin
{$ELSE}
with AnimateData do begin
{$ENDIF}
FWnd := AWnd;
FBlending := ABlend and {$IFNDEF CLR} Assigned(UpdateLayeredWindowProc)
{$ELSE} (Win32MajorVersion >= 5) {$ENDIF};
FDirection := ADirection;
GetCursorPos(FLastPos);
GetClientRect(FWnd, FScreenClientRect);
MapWindowPoints(FWnd, 0, FScreenClientRect, 2);
GetWindowRect(FWnd, R);
FWndDC := GetDCEx(FWnd, 0, DCX_WINDOW or DCX_CACHE {or DCX_USESTYLE ?});
if FWndDC = 0 then
RaiseLastOSError;
FSize.cx := R.Right - R.Left;
FSize.cy := R.Bottom - R.Top;
FBmp := CreateCompatibleBitmap(FWndDC, FSize.cx, FSize.cy {or $01000000 ?});
if FBmp = 0 then
RaiseLastOSError;
FBmpDC := CreateCompatibleDC(FWndDC);
if FBmpDC = 0 then
RaiseLastOSError;
// AnimateWindow calls SetLayout, but I'm not sure that we need to.
//if Assigned(SetLayoutProc) then
// SetLayoutProc(FBmpDC, 0);
SelectObject(FBmpDC, FBmp);
//SetBoundsRect(FBmpDC, nil, DCB_RESET or DCB_ENABLE);
SendMessage(FWnd, WM_PRINT, WPARAM(FBmpDC), PRF_NONCLIENT or PRF_CLIENT or
PRF_ERASEBKGND or PRF_CHILDREN);
//GetBoundsRect
if FBlending then begin
SetWindowLong(FWnd, GWL_EXSTYLE, GetWindowLong(FWnd, GWL_EXSTYLE) or WS_EX_LAYERED);
FTime := 175; { actually more like ~147 because FCurStep starts at 40 }
FCurStep := 40;
Blend.BlendOp := AC_SRC_OVER;
Blend.BlendFlags := 0;
Blend.SourceConstantAlpha := FCurStep;
Blend.AlphaFormat := 0;
Win32Check(UpdateLayeredWindowProc(FWnd, 0, {$IFNDEF CLR}@{$ENDIF} R.TopLeft,
{$IFNDEF CLR}@{$ENDIF} FSize, FBmpDC, {$IFNDEF CLR}@{$ENDIF} ZeroPt,
0, Blend, ULW_ALPHA));
end
else begin
FTime := 150;
FCurStep := 0;
Rgn := CreateRectRgn(0, 0, 0, 0);
if not BOOL(SetWindowRgn(FWnd, Rgn, False)) then
DeleteObject(Rgn); { just in case }
end;
FStartStep := FCurStep;
FStartTime := GetTickCount;
FLastFrameTime := FStartTime;
{ These are the same flags AnimateWindow uses. SWP_ASYNCWINDOWPOS is
needed or else it doesn't "save bits" properly.
Note: SWP_ASYNCWINDOWPOS seems to have no effect on Windows 95 & NT 4.0,
so bits behind the window are not saved & restored correctly. }
SetWindowPos(FWnd, 0, 0, 0, 0, 0, SWP_NOSIZE or SWP_NOMOVE or
SWP_NOZORDER or SWP_NOACTIVATE or SWP_SHOWWINDOW or SWP_NOREDRAW or
SWP_NOOWNERZORDER or SWP_ASYNCWINDOWPOS);
FRunning := True;
end;
except
FinalizeAnimation;
raise;
end;
end;
procedure TBUpdateAnimation;
var
ThisFrameTime: DWORD;
ElapsedTime, NewStep: Integer;
P: TPoint;
Blend: TBlendFunction;
X, Y: Integer;
Rgn: HRGN;
begin
{$IFNDEF CLR}
with PAnimateThreadFuncData(@AnimateData)^ do begin
{$ELSE}
with AnimateData do begin
{$ENDIF}
if not FRunning then
Exit;
{ If 10 msec hasn't passed since the last call, exit. We don't want to
monopolize the CPU. }
ThisFrameTime := GetTickCount;
if ThisFrameTime - FLastFrameTime < 10 then
Exit;
FLastFrameTime := ThisFrameTime;
ElapsedTime := ThisFrameTime - FStartTime;
if (ElapsedTime < 0) or (ElapsedTime >= FTime) then begin
FinalizeAnimation;
Exit;
end;
NewStep := FStartStep + ((255 * ElapsedTime) div FTime);
if (NewStep < 0) or (NewStep >= 255) then begin
FinalizeAnimation;
Exit;
end;
GetCursorPos(P);
if (P.X <> FLastPos.X) or (P.Y <> FLastPos.Y) then begin
if PtInRect(FScreenClientRect, P) then begin
FinalizeAnimation;
Exit;
end;
FLastPos := P;
end;
if NewStep > FCurStep then begin
FCurStep := NewStep;
if FBlending then begin
Blend.BlendOp := AC_SRC_OVER;
Blend.BlendFlags := 0;
Blend.SourceConstantAlpha := NewStep;
Blend.AlphaFormat := 0;
UpdateLayeredWindowProc(FWnd, 0, nil, nil, 0, nil, 0, Blend, ULW_ALPHA);
end
else begin
if tbadDown in FDirection then
Y := MulDiv(FSize.cy, NewStep, 255) - FSize.cy
else if tbadUp in FDirection then
Y := FSize.cy - MulDiv(FSize.cy, NewStep, 255)
else
Y := 0;
if tbadRight in FDirection then
X := MulDiv(FSize.cx, NewStep, 255) - FSize.cx
else if tbadLeft in FDirection then
X := FSize.cx - MulDiv(FSize.cx, NewStep, 255)
else
X := 0;
Rgn := CreateRectRgn(X, Y, X + FSize.cx, Y + FSize.cy);
if not BOOL(SetWindowRgn(FWnd, Rgn, False)) then
DeleteObject(Rgn); { just in case }
BitBlt(FWndDC, X, Y, FSize.cx, FSize.cy, FBmpDC, 0, 0, SRCCOPY);
end;
end;
end;
end;
initialization
{$IFNDEF CLR}
UpdateLayeredWindowProc := GetProcAddress(GetModuleHandle(user32),
'UpdateLayeredWindow');
{$ENDIF}
finalization
FinalizeAnimation;
end.